![]() ![]() Shadow Fall's multiplayer offering will keep you entertained after its 25-minute credits marathon comes to a close, though it's unlikely to permanently rip you away from genre mainstays. More convincing are collectible audiologs and the aforementioned vignettes you'll encounter throughout the eight-hour campaign, both of which do an unexpectedly great job of world building. ![]() Both have fleeting moments of greatness, but these are drowned out by apathetic conversations about which conflicting superpower-the Vektans or Helghast-is in the right. Speaking of the g-word, Kellan's evolution as a character is marked by flimsy radio exchanges with his equally boring mentor. The audio came through loud and clear, and it's a surprisingly different experience (in a good way!) to listen to an audiolog from a sound source separate from your TV. It freaked me out the first time it happened, but I grew to really enjoy it. But when I picked one up in Shadow Fall, one thing I did not expect was it to playback through the speaker built into the controller. ![]() You've no doubt heard the playback of hundreds of audio diaries by now-we all have. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |